GTA 6 Preload Reveals a Surprising Difference Between PS5 and PS5 Pro

Grand Theft Auto VI may feature additional ray-tracing data on PS5 Pro, according to new findings discovered in the game’s PlayStation preload files.

S GTA 6 approaching its November 19, 2026 release, players have begun examining the game’s preload data for potential technical differences between PlayStation consoles.

GTA 6 PS5 Pro Files Reveal Ray-Tracing Differences

Rockstar community dataminer Lucas7yoshi reported differences in files associated with ray tracing between the standard PS5 and PS5 Pro versions.

The findings reference BVH4 and BVH8, data structures used to organize 3D geometry for ray-tracing calculations.

According to the dataminer, one Story-related data set is approximately 64 KB on the standard PS5 but reaches 223.5 MB on PS5 Pro.

This suggests that the upgraded console may use additional geometry-related data for certain rendering operations.

However, the files do not confirm higher-resolution character models, exclusive ray-tracing effects, or improved frame rates.

PS5 Pro Enhancements Remain Unconfirmed

Although the discovery points to technical differences between the two PlayStation versions, Rockstar Games has not explained what these files represent.

The Xbox Series X version has also not been examined in the same way, meaning comparisons between the consoles remain premature.

For now, the findings provide an early indication of potential PS5 Pro-specific optimizations rather than confirmation of a particular graphical upgrade.

Grand Theft Auto VI launches November 19, 2026, for PS5 and Xbox Series X|S.

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