Rockstar Games has published a new set of modding guidelines ahead of GTA 6’s November release, outlining what creators can and cannot do with the company’s games, characters, assets and multiplayer services.
The new official Rockstar Games guidelines are divided into four areas: Respect Our Games, Do Not Infringe Rockstar Games or Third-Party IP, Do Not Harm the Creator Community, and Do Not Engage in Unauthorized or Abusive Monetization.
The rules arrive roughly two months before GTA 6 launches on November 19, 2026, although Rockstar has not specifically confirmed how mod support will work for the upcoming game.

Rockstar Doesn’t Want Mods Changing Established Continuity
One of the more notable sections asks creators not to modify Rockstar’s established continuity, including official storylines, plots, missions and characters.
Rockstar also says creators shouldn’t combine maps, locations, characters, storylines or other assets from one Rockstar title with another.
Multiplayer modifications are more restricted. Rockstar says multiplayer modding should take place through its officially licensed Creator Platform or another platform licensed by the company.
Creators also shouldn’t modify Rockstar games to run on consoles or other devices for which the games were never officially released.
Cheats, Voiceovers and Third-Party IP Are Restricted
The guidelines prohibit cheat menus and other software designed to disrupt Rockstar’s official multiplayer services or licensed creator platforms.
Creators are also told not to use Rockstar branding or logos in ways that could suggest their projects are officially associated with the company.
Third-party copyrighted material shouldn’t be incorporated without appropriate permission, while Rockstar specifically states that creators should not modify or reuse voiceover performances from its games.
Content involving pornography, violent extremism, promotion of self-harm, physical threats or risks to minors is prohibited. Rockstar also says mods should not promote conflict roleplay or military simulations depicting real-world armed organizations.
Rockstar Sets Rules for Monetizing Mods
Rockstar isn’t completely prohibiting creators from making money from their work, but monetization must operate through digital storefront providers approved by Rockstar and comply with applicable rules and laws.
Mods cannot include real-world gambling, loot boxes or gacha mechanics. Cryptocurrency and crypto assets — including NFTs, tokens, memecoins and stablecoins — are also prohibited.
Third-party advertising, sponsored content, product placement and promotions are not permitted under the guidelines.
Creators also cannot charge players for access to Rockstar-created content such as existing in-game assets, missions or DLC.
The updated rules provide a clearer picture of Rockstar’s approach to its modding community heading into GTA 6, but they don’t yet answer the biggest question for PC players: exactly what kind of modding ecosystem GTA 6 itself will eventually support.







