{"id":5885,"date":"2026-08-21T06:52:33","date_gmt":"2026-08-21T06:52:33","guid":{"rendered":"https:\/\/overhypedgamer.com\/?p=5885"},"modified":"2026-08-21T06:52:34","modified_gmt":"2026-08-21T06:52:34","slug":"compulsion-games-becomes-independent","status":"publish","type":"post","link":"https:\/\/overhypedgamer.com\/hr\/compulsion-games-becomes-independent\/","title":{"rendered":"Compulsion Games se slu\u017ebeno odvojio od Xboxa i postao neovisan"},"content":{"rendered":"<p data-block-type=\"core\"><strong><a href=\"https:\/\/compulsiongames.com\/\" target=\"_blank\" rel=\"noopener\">Compulsion Games<\/a> has officially completed its management buyout from Xbox, making the South of Midnight developer an independent studio once again.<\/strong><\/p>\n\n\n\n<p data-block-type=\"core\">The Montreal-based developer first announced plans to separate from Xbox in July 2026 following Microsoft&#8217;s major restructuring of its gaming division.<\/p>\n\n\n\n<p data-block-type=\"core\">That process has now been completed, with Compulsion Games CEO <strong>Guillaume Provost confirming that the studio is independent and has regained ownership of its original intellectual properties<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\" data-block-type=\"core\"><img decoding=\"async\" width=\"1024\" height=\"574\" data-src=\"https:\/\/overhypedgamer.com\/wp-content\/uploads\/2026\/08\/image-26-1024x574.png\" alt=\"\" class=\"wp-image-5901 lazyload\" data-srcset=\"https:\/\/overhypedgamer.com\/wp-content\/uploads\/2026\/08\/image-26-1024x574.png 1024w, https:\/\/overhypedgamer.com\/wp-content\/uploads\/2026\/08\/image-26-300x168.png 300w, https:\/\/overhypedgamer.com\/wp-content\/uploads\/2026\/08\/image-26-768x430.png 768w, https:\/\/overhypedgamer.com\/wp-content\/uploads\/2026\/08\/image-26-1536x861.png 1536w, https:\/\/overhypedgamer.com\/wp-content\/uploads\/2026\/08\/image-26.png 1627w\" data-sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/574;\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"compulsion-games-regains-ownership-of-its-ip\" data-block-type=\"core\">Compulsion Games Regains Ownership of Its IP<\/h2>\n\n\n\n<p data-block-type=\"core\">Speaking to GamesBeat, Provost confirmed that Compulsion Games has successfully completed a management buyout and separated from Xbox.<\/p>\n\n\n\n<p data-block-type=\"core\">Perhaps most importantly for the studio&#8217;s future, Compulsion has also regained ownership of its IP and is in the process of having publishing rights transferred back to the company.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\" data-block-type=\"core\">\n<p data-block-type=\"core\">\u201cI can confirm we have regained ownership of our IP, and that the publishing rights are transferring back to Compulsion.\u201d<\/p>\n<\/blockquote>\n\n\n\n<p data-block-type=\"core\">Provost explained that there is still a transition period involving different platform holders, but purchasing the studio&#8217;s existing games will now directly support Compulsion following the change in ownership.<\/p>\n\n\n\n<p data-block-type=\"core\">The developer&#8217;s portfolio includes <strong>South of Midnight, We Happy Few, and Contrast<\/strong>, with the studio becoming particularly well known for creating visually distinctive games with unusual settings and storytelling.<\/p>\n\n\n\n<p data-block-type=\"core\">Compulsion was originally acquired by Microsoft in <strong>2018<\/strong>, becoming part of Xbox Game Studios before releasing South of Midnight in 2025.<\/p>\n\n\n\n<p data-block-type=\"core\">The terms and financial details surrounding the management buyout haven&#8217;t been disclosed.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\" id=\"former-playstation-boss-shuhei-yoshida-questions-whether-losing-physical-discs-is-such-a-big-issue\" data-block-type=\"core\"><a href=\"https:\/\/overhypedgamer.com\/hr\/former-playstation-boss-shuhei-yoshida-questions-whether-losing-physical-discs-is-such-a-big-issue\/\" data-type=\"post\" data-id=\"5823\">Biv\u0161i \u0161ef PlayStationa Shuhei Yoshida pita je li gubitak fizi\u010dkih diskova doista tako veliki problem<\/a><\/h2>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"compulsion-team-wanted-to-remain-together\" data-block-type=\"core\">Compulsion Team Wanted to Remain Together<\/h2>\n\n\n\n<p data-block-type=\"core\">According to Provost, keeping the existing development team together was one of the biggest motivations behind the decision to pursue independence.<\/p>\n\n\n\n<p data-block-type=\"core\">He asked employees whether they wanted to remain together following the restructuring, and their answer was apparently rather emphatic.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\" data-block-type=\"core\">\n<p data-block-type=\"core\">\u201cThe team told me we would rather eat rocks and drink gasoline rather than be split up.\u201d<\/p>\n<\/blockquote>\n\n\n\n<p data-block-type=\"core\">Provost said he pursued the deal <strong>\u201cfor the team first and foremost.\u201d<\/strong><\/p>\n\n\n\n<p data-block-type=\"core\">Compulsion Games was among the studios affected by Xbox&#8217;s major restructuring announced in July.<\/p>\n\n\n\n<p data-block-type=\"core\">The changes immediately affected around <strong>1,600 jobs<\/strong>, with another 1,600 positions expected to be eliminated before the end of the year.<\/p>\n\n\n\n<p data-block-type=\"core\">It&#8217;s still unclear exactly where all of those additional cuts will occur.<\/p>\n\n\n\n<p data-block-type=\"core\">For Compulsion Games, however, the management buyout means the studio can now move forward outside Microsoft&#8217;s first-party ecosystem while maintaining its team and creative properties.<\/p>\n\n\n\n<p data-block-type=\"core\">The biggest question is what the newly independent studio decides to build next.<\/p>\n\n\n\n<p data-block-type=\"core\">After South of Midnight introduced a striking Southern Gothic world and helped establish Compulsion&#8217;s identity within Xbox&#8217;s portfolio, its first completely independent project could provide an interesting glimpse at the direction the studio wants to take in this new chapter.<\/p>\n\n\n\n<p data-block-type=\"core\">Are you looking forward to seeing what <strong>Compulsion Games<\/strong> creates as an independent developer? Let us know in the comments below.<\/p>\n\n\n\n<div class=\"wp-block-rank-math-toc-block\" id=\"rank-math-toc\"><h2>Sadr\u017eaj<\/h2><nav><ul><li><a href=\"#compulsion-games-regains-ownership-of-its-ip\">Compulsion Games Regains Ownership of Its IP<\/a><\/li><li><a href=\"#former-playstation-boss-shuhei-yoshida-questions-whether-losing-physical-discs-is-such-a-big-issue\">Biv\u0161i \u0161ef PlayStationa Shuhei Yoshida pita je li gubitak fizi\u010dkih diskova doista tako veliki problem<\/a><\/li><li><a href=\"#compulsion-team-wanted-to-remain-together\">Compulsion Team Wanted to Remain Together<\/a><\/li><\/ul><\/nav><\/div>","protected":false},"excerpt":{"rendered":"<p>Compulsion Games has officially completed its management buyout from Xbox, making the South of Midnight developer an independent studio once again. The Montreal-based developer first announced plans to separate from Xbox in July 2026 following Microsoft&#8217;s major restructuring of its gaming division. That process has now been completed, with Compulsion Games CEO Guillaume Provost confirming [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":5901,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_gspb_post_css":"","_shortscore_rating":"","_shortscore_game":"","_shortscore_summary":"","iawp_total_views":6,"footnotes":""},"categories":[13],"tags":[],"ohg_news_type":[170],"ohg_game":[],"ohg_company":[184],"ohg_platform":[],"class_list":["post-5885","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","ohg_news_type-news","ohg_company-microsoft"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/posts\/5885","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/comments?post=5885"}],"version-history":[{"count":2,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/posts\/5885\/revisions"}],"predecessor-version":[{"id":5902,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/posts\/5885\/revisions\/5902"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/media\/5901"}],"wp:attachment":[{"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/media?parent=5885"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/categories?post=5885"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/tags?post=5885"},{"taxonomy":"ohg_news_type","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/ohg_news_type?post=5885"},{"taxonomy":"ohg_game","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/ohg_game?post=5885"},{"taxonomy":"ohg_company","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/ohg_company?post=5885"},{"taxonomy":"ohg_platform","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/ohg_platform?post=5885"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}