{"id":6990,"date":"2026-09-16T05:35:22","date_gmt":"2026-09-16T05:35:22","guid":{"rendered":"https:\/\/overhypedgamer.com\/?p=6990"},"modified":"2026-09-16T05:35:25","modified_gmt":"2026-09-16T05:35:25","slug":"xbox-game-pass-criticism-doom-dark-ages","status":"publish","type":"post","link":"https:\/\/overhypedgamer.com\/hr\/xbox-game-pass-criticism-doom-dark-ages\/","title":{"rendered":"Biv\u0161i producent DOOM-a ka\u017ee da je Xbox Game Pass \u2018izuzetno lo\u0161e vo\u0111en\u2019"},"content":{"rendered":"<p class=\"wp-block-paragraph\" data-block-type=\"core\"><strong>Former id Software producer Andrew Willis has strongly criticized Xbox Game Pass, arguing that Microsoft never established a clear way to measure the subscription service&#8217;s success and that DOOM: The Dark Ages should never have launched on it.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">Willis, who was affected by the <a href=\"https:\/\/overhypedgamer.com\/hr\/company\/microsoft\/\" data-type=\"ohg_company\" data-id=\"184\">Xbox<\/a> layoffs at id Software earlier this year, discussed Game Pass during a new interview with Kiwi Talkz.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\" data-block-type=\"core\"><img loading=\"lazy\" decoding=\"async\" width=\"760\" height=\"425\" src=\"https:\/\/overhypedgamer.com\/wp-content\/uploads\/2026\/06\/doom.avif\" alt=\"Doom The Dark Ages otkri\u0107a\" class=\"wp-image-4535\" srcset=\"https:\/\/overhypedgamer.com\/wp-content\/uploads\/2026\/06\/doom.avif 760w, https:\/\/overhypedgamer.com\/wp-content\/uploads\/2026\/06\/doom-300x168.avif 300w\" sizes=\"auto, (max-width: 760px) 100vw, 760px\" \/><\/figure>\n\n\n\n<h2 id=\"doom-producer-criticizes-xbox-game-pass-strategy\" class=\"wp-block-heading\" data-block-type=\"core\">DOOM Producer Criticizes Xbox Game Pass Strategy<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">Willis described Game Pass as:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\" data-block-type=\"core\">\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">\u201cPoorly managed. Extremely poorly managed.\u201d<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">He believes Microsoft approached the service without enough understanding of the gaming market and attempted to apply a Netflix-style subscription model without establishing what success should actually look like.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\" data-block-type=\"core\">\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">\u201cI don&#8217;t think Microsoft was ever able to figure out exactly how to measure the success of Game Pass.\u201d<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">Willis said developers were never given clear targets regarding whether Microsoft valued hours played, installations, retention or another metric.<\/p>\n\n\n\n<h2 id=\"doom-the-dark-ages-should-not-have-been-on-there\" class=\"wp-block-heading\" data-block-type=\"core\">DOOM: The Dark Ages \u2018Should Not Have Been on There\u2019<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">Willis was particularly critical of the decision to release<a href=\"https:\/\/overhypedgamer.com\/hr\/game\/doom\/\" data-type=\"ohg_game\" data-id=\"198\"> <strong>DOOM: The Dark Ages<\/strong><\/a><strong> on Game Pass<\/strong>, arguing that a major franchise like DOOM would have been better served by traditional sales.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\" data-block-type=\"core\">\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">\u201cDoom should not have been on there. That was a stupid idea.\u201d<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">Bethesda previously announced that The Dark Ages reached <strong>three million players seven times faster than DOOM Eternal<\/strong>, making it the biggest launch in id Software history by player count.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">However, Willis said he knows the game&#8217;s sales failed to meet expectations and suspects Game Pass may have contributed by reducing the number of players purchasing the game outright.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\" data-block-type=\"core\">\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">\u201cI know that sales didn&#8217;t do as well as they were expected to, but I would suspect that&#8217;s probably a huge part of Game Pass.\u201d<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">Willis stressed that this remains speculation. He was never told that The Dark Ages&#8217; commercial performance was responsible for the subsequent cuts at id Software and said he does not know why the studio was hit so heavily.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" data-block-type=\"core\">His comments nevertheless add to the continuing debate around whether launching major first-party Xbox games directly into Game Pass can generate enough value to offset lost traditional sales.<\/p>","protected":false},"excerpt":{"rendered":"<p>Former id Software producer Andrew Willis has strongly criticized Xbox Game Pass, arguing that Microsoft never established a clear way to measure the subscription service&#8217;s success and that DOOM: The Dark Ages should never have launched on it. Willis, who was affected by the Xbox layoffs at id Software earlier this year, discussed Game Pass [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4535,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_gspb_post_css":"","_shortscore_rating":"","_shortscore_game":"","_shortscore_summary":"","iawp_total_views":2,"footnotes":""},"categories":[13],"tags":[],"ohg_news_type":[170],"ohg_game":[198],"ohg_company":[184],"ohg_platform":[],"class_list":["post-6990","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","ohg_news_type-news","ohg_game-doom","ohg_company-microsoft"],"blocksy_meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/posts\/6990","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/comments?post=6990"}],"version-history":[{"count":2,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/posts\/6990\/revisions"}],"predecessor-version":[{"id":6997,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/posts\/6990\/revisions\/6997"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/media\/4535"}],"wp:attachment":[{"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/media?parent=6990"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/categories?post=6990"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/tags?post=6990"},{"taxonomy":"ohg_news_type","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/ohg_news_type?post=6990"},{"taxonomy":"ohg_game","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/ohg_game?post=6990"},{"taxonomy":"ohg_company","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/ohg_company?post=6990"},{"taxonomy":"ohg_platform","embeddable":true,"href":"https:\/\/overhypedgamer.com\/hr\/wp-json\/wp\/v2\/ohg_platform?post=6990"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}